I build Windows utilities, games and interactive websites. Some projects solve a practical problem; others explore what software can communicate through motion, interaction and visual design.
Selected work · Web collections · Personal website · All repositories · Email
Four starting points: a story to play, a tool to think with, a quiet place to connect, and a calmer desktop.
AI Web Experience Collection — independent browser experiences exploring light, materials, motion, engineering and more. Each work has its own visual world. Explore the collection →
Visual Explainer PPTs — browser-native visual explainers about science, technology and everyday systems. Browse the explainers →
- Dear Mayor — answer a small town's letters and live with the consequences. Play →
- Dice Abyss — roll through a dark-fantasy dungeon and build your way deeper. Play →
- CS2 Roundcraft — call the tactics, follow the broadcast, and manage a simulated season. Play →
- Hole City — swallow the city and grow from a tiny hole into a map-consuming force. Play →
- MellowMeter — a compact monitor for CPU, memory and network activity. Download →
- NetPeek — see which apps connect where, with details behind each connection. Download →
- Hardware Monitoring — a Windows overlay for hardware readings, FPS and game performance. Download →
More projects & experiments
- Digital Growth Journal — a personal archive with motion, a visual gallery and interactive experiments. Explore →
- Don't Stop — a Godot survival shooter built around combat, upgrades and returning to camp. Play →
- DiskPulse — local-first Windows disk usage and directory-change reporting.
- Grand Tour — an offline-capable cycling stage-race simulation.
- Stillpond — a quiet procedural pond with koi and goldfish.
- Relax Block Puzzle — a casual puzzle workspace for WeChat, Android and Web.
- Mochi Arcade — eight casual Android games.
- Star Ring Card Battle — a dark-gold fantasy card battle prototype.
- DSH Pet Lite — a lightweight Windows desktop pet.
- Epic Battle Sandbox CN — a browser-playable modified Unity battle sandbox.
- Wolf-Notes — local-first werewolf/undercover game notes.
- NutriFlow — daily nutrition, hydration and weight tracking.
- Worlds — a Markdown worldbuilding archive with a read-only reader.
- AI Prompt Protocols — a maintained prompt and agent-workflow library.
- Pixelorama Skills — an Agent Skills + MCP workflow for creating and refining editable pixel art.
- Personal website — projects, pages and interactive experiments.
Tools & approach
I work across Python, JavaScript/TypeScript, GDScript, Kotlin, HTML/CSS and PowerShell, with React, Vue, Three.js and Framer Motion for interfaces, and Cloudflare Workers, Supabase and GitHub Actions for delivery.
- Purpose first: make the interaction understandable before increasing complexity.
- Small, reversible changes: keep upgrades traceable and verify what actually changed.
- Design with evidence: combine visual review with tests, working demos and release artifacts.



