Skip to content

About

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

Topics

Resources

Stars

855 stars

Watchers

25 watching

Forks

Latest commit

 

History

59 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

A Terrible Kingdom (Scripting for Timeline)

Kingdom

Description

This project remixes the A Mighty Kingdom assets into a classic RTS game, to provide 3 examples of Scripting the Timeline in creative ways. The project goes together with the presentation Scripting for Timeline.

The whole demo is about Timeline, but a simple RTS game has been built to provide context to the Timelines. A semi-complex Cinemachine solution is also in the scene, made of two different FreeLook rigs, using GroupTarget and a dummy object to allow moving the camera with keys. The demo also uses Post-Processing Stack v1 and Navigation.

Documentation

Usage instructions

Use the scene Environment. Once in play, an object on the root (DemoHelper) will listen to key presses, to launch the 3 Timelines or gameplay:

  • Pressing 0: reveals some units on the battle field, to briefly demo the gameplay
  • Pressing 1: plays the Flashback Timeline
  • Pressing 2: plays the Storm Timeline (interactive in the central part)
  • Pressing 3: plays the Platoons Timeline

Video

You can watch the talk associated with this project here:
Bridging Gameplay and Storytelling in a RTS game (Unite Austin)

Software Requirements

Required: Unity 2017.2, or later version

Hardware Requirements

Required: Any computer (Win or Mac)

Owner and Responsible Devs

Owners: Ciro Continisio (ciro@unity3d.com)

Major Change Log

  • 02 Dec: Created repository

About

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

Topics

Resources

Stars

855 stars

Watchers

25 watching

Forks

Releases

Packages

Used by

Contributors

Languages