Skip to content
View MukundPareek15's full-sized avatar

Block or report MukundPareek15

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
MukundPareek15/README.md

Mukund Pareek

Gameplay programmer · Multiplayer systems · Developer tools
C++ and Unreal Engine, with experiments in browser games and AI-assisted tooling.

Portfolio & case studies  ·  Play my games  ·  Contact  ·  LinkedIn

An abstract game-development environment lit in blue and violet

I build gameplay systems, multiplayer architecture, and tools for Unreal Engine projects. My work spans character movement, combat, abilities, AI, and editor workflows.

Play something I've built

Impulse

Jetpack arena shooter · Unreal Engine · Windows

Fight bots across two vertical arenas. Manage fuel, recover from falls, and switch between seven weapons.

Available as an in-development Windows build. The published version is single-player; multiplayer is planned.

Download Impulse →

LoopStruck

Time-loop platformer · Godot · Browser

Your previous attempts become part of the level. Arrange objects on one run, then use their replayed actions to escape on the next.

Six rooms built around a countdown and persistent consequences.

Play in your browser →

Explore the engineering

Project What to inspect Evidence
UnitZero Server-validated shooting, per-bone lag compensation, GAS, and network diagnostics. Networking case study
GeoTracker A custom Unreal Editor Mode with viewport measurement, click-drag interaction, and Slate tooling. Prototype in progress. Editor workflow & case study
Minesweeper AI Chat Plugin An Unreal Editor plugin with a Slate chat interface, provider-specific HTTP handling, and playable generated grids. C++ source & architecture
UnrealBuddy A Windows adaptation of Clicky with Unreal-specific context, screen capture, streaming responses, and cursor guidance. Python source & setup
NeonStrike A browser arena shooter using HTML5 Canvas, Node.js, and Socket.IO, with Base Sepolia integrations. JavaScript source

UnitZero and GeoTracker link to public case studies. The source links above lead to public repositories.

More prototypes and learning projects
  • GAS System 5.3: abilities, replicated attributes, Gameplay Effects, and reactive UI.
  • WWE CommonUI Menu: a front-end menu prototype built around CommonUI.
  • Paper Project: Blueprint-first 2D combat and inventory exploration with Paper2D and PaperZD.
  • CodeCrafters Shell: C++ practice through the Build Your Own Shell challenge.

What I work with

Area Tools & systems
Gameplay C++, Unreal Engine 5, Blueprints, Gameplay Ability System, Enhanced Input
Multiplayer Replication, server-authoritative gameplay, movement prediction, lag compensation
Interfaces & tools Slate, UMG, CommonUI, Python, PySide6
Browser experiments JavaScript, HTML5 Canvas, Node.js, Socket.IO

Building a game or an Unreal tool? Get in touch through my portfolio with the system you need built.

Portfolio · itch.io · LinkedIn · X

Pinned Loading

  1. Chatbot-GameGeneration Chatbot-GameGeneration Public

    C++

  2. Understanding-and-Testing-GAS Understanding-and-Testing-GAS Public

    C++

  3. Paper_Project Paper_Project Public

    A blueprint only Paper2D game

  4. Top_Down Top_Down Public

    C++

  5. NeonStrike NeonStrike Public template

    A simple multiplayer web3 game

    JavaScript

  6. WWE_Main_Menu WWE_Main_Menu Public

    Making the WWE 2k25 main menu using common UI