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No functional change.
… for both cgame and sgame) Do not display the available NaCl targets twice in the BUILD_GAME_NACL_TARGETS cmake help message. No functionnal change.
…set it properly elsewhere Deduplicate the internal cmake list content. No functionnal change.
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Thanks. Of course that's what I meant to do originally, but then I blindly copied the other deps package's formulation. |
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That was a very good start, myself didn't mind at this point as well.
Great, I rebased this branch without it. |
slipher
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LGTM with an optional comment
| list(APPEND NACL_TARGETS "${detected_target}") | ||
| endif() | ||
| endforeach() | ||
| if (NOT "${nacl_target}" IN_LIST NACL_TARGETS) |
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Just add everything to NACL_TARGETS and then use list(REMOVE_DUPLICATES NACL_TARGETS).
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cmake: only detect NaCl architectures on -DBUILD_GAME_NACL_TARGETS=nativeFixes #2031:
cmake: explain why the PNaCl SDK is not usable when cross-compilingNo functional change.
cmake: do not append NaCl targets twice (once for all instead of once for both cgame and sgame)Do not display the available NaCl targets twice in the
BUILD_GAME_NACL_TARGETScmake help message.No functionnal change.
cmake: unset the nacl target list before each game iteration, also unset it properly elsewhereDeduplicate the internal cmake list content.
No functionnal change.
Removed:
cmake: download the Saigo SDK for the host, not for the targetMake possible to cross-compile a Windows engine from Linux while running a native Linux SDK to build the NaCl game.
Improve over: