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Only write the shaders.cpp file when its content changes - #1824
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shaders.cpp file only if it changedshaders.cpp file when its content changes
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LGTM |
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Add a reusable helper to write a generated file only if its content changed.
Use it for writing (or not writing) the
shaders.cppfile.Fixes #1820:
shaders.cppfile is always regenerated, forcing to relink the engine client binary #1820