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Im currently researching how can i have unreal like build and module system using Sharpmake. I want these behaviours:
When adding a new module, it doesnt shows as a separate project but instead shows as a folder with the sharpmake.cs
For example, i added Test Module in Engine/Plugins. I want them to show up in visual studio solution tree like t
Why:
My engine, i want my game project to be just another module, similiar to Unreal Engine. For example, you can use Lyra Sample Game project. its juts a game module. Plugins also just a module and In Engine source, there like several module like renderer module or launch module.
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Im currently researching how can i have unreal like build and module system using Sharpmake. I want these behaviours:
For example, i added Test Module in Engine/Plugins. I want them to show up in visual studio solution tree like t
Why:
My engine, i want my game project to be just another module, similiar to Unreal Engine. For example, you can use Lyra Sample Game project. its juts a game module. Plugins also just a module and In Engine source, there like several module like renderer module or launch module.
How can i achieve this behaviour using Sharpmake?
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