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#
# BASIC-DOS Makefile
#
# @author Jeff Parsons <Jeff@pcjs.org>
# @copyright (c) 2020-2026 Jeff Parsons
# @license MIT <https://basicdos.com/LICENSE.txt>
#
# This file is part of PCjs, a computer emulation software project at pcjs.org
#
ASM=MASM
LINK=LINK
EXE2BIN=EXE2BIN
AFLAGS=/MX /R /D$(REL) /I. /I..\INC
#
# Use LST=NUL to turn listings off and LST=OBJ\$*.LST to turn them on.
#
LST=NUL
#
# Every module depends on OBJ\INCS, an empty file that's re-created whenever
# any include file changes, so that every module is rebuilt then, too (MAKE
# has no pseudo-targets, and MS-DOS's COPY would keep the old file's time).
#
OBJ\INCS: ARR.INC CMD.INC FILEIO.INC GEN.INC ..\INC\8086.INC ..\INC\BIOS.INC \
..\INC\CPU.INC ..\INC\DEV.INC ..\INC\DEVAPI.INC ..\INC\DISK.INC \
..\INC\DOS.INC ..\INC\DOSAPI.INC ..\INC\FPU.INC ..\INC\MACROS.INC \
..\INC\PARSER.INC ..\INC\UART.INC ..\INC\UTIL.INC ..\INC\VERSION.INC \
STR.INC
TYPE NUL > OBJ\INCS
#
# Inference rules in the DOS MAKE utility apparently work only if the files
# are in the same folder. So for now, each dependency must copy these rules.
#
.ASM.OBJ:
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\RES.OBJ: RES.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\CMD.OBJ: CMD.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\TIME.OBJ: TIME.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\DIR.OBJ: DIR.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\DIRCMD.OBJ: DIRCMD.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENCMD.OBJ: GENCMD.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENTOK.OBJ: GENTOK.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENEXP.OBJ: GENEXP.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENFUNC.OBJ: GENFUNC.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENEMIT.OBJ: GENEMIT.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENFLOW.OBJ: GENFLOW.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENCON.OBJ: GENCON.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENFPU.OBJ: GENFPU.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENDEF.OBJ: GENDEF.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENSYS.OBJ: GENSYS.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENPRTF.OBJ: GENPRTF.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENGFX.OBJ: GENGFX.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENFILE.OBJ: GENFILE.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\FILEIO.OBJ: FILEIO.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\INPUT.OBJ: INPUT.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\ARR.OBJ: ARR.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\FLOW.OBJ: FLOW.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GFX.OBJ: GFX.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GFXIMG.OBJ: GFXIMG.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GFXC.OBJ: GFXC.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GFXPT.OBJ: GFXPT.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GFXDRAW.OBJ: GFXDRAW.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\STRVAR.OBJ: STRVAR.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\DETOK.OBJ: DETOK.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\EDIT.OBJ: EDIT.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\EDITCMD.OBJ: EDITCMD.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\CHAIN.OBJ: CHAIN.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\LIBC.OBJ: LIBC.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\LONG.OBJ: LONG.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\MEM.OBJ: MEM.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\SESSION.OBJ: SESSION.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\STR.OBJ: STR.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\STRHELP.OBJ: STRHELP.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\STRMISC.OBJ: STRMISC.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\GENMISC.OBJ: GENMISC.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\UPMISC.OBJ: UPMISC.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\SYS.OBJ: SYS.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\SND.OBJ: SND.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\VAR.OBJ: VAR.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\FUNCS.OBJ: FUNCS.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\CONST.OBJ: CONST.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
OBJ\HEAP.OBJ: HEAP.ASM OBJ\INCS
$(ASM) $(AFLAGS) $*.ASM,$@,$(LST);
#
# The link order (see CMD.LRF) matters: every module through CONST.OBJ is the
# core, the modules after it (less common statements and functions, graphics
# and MOUSE, sound, the tokenized file loader, PRINTF, AUTO/DELETE/EDIT, file
# I/O, and CHAIN/MERGE) are loaded only when memory allows (see HEAPDEF in CMD.INC), and HEAP.OBJ must be last.
#
OBJ\COMMAND.COM: OBJ\RES.OBJ OBJ\CMD.OBJ OBJ\TIME.OBJ OBJ\DIR.OBJ \
OBJ\DIRCMD.OBJ OBJ\GENCMD.OBJ OBJ\GENTOK.OBJ \
OBJ\GENEXP.OBJ OBJ\GENFUNC.OBJ OBJ\GENEMIT.OBJ OBJ\GENFLOW.OBJ \
OBJ\GENCON.OBJ OBJ\GENFPU.OBJ OBJ\GENDEF.OBJ OBJ\GENSYS.OBJ \
OBJ\GENGFX.OBJ OBJ\GENFILE.OBJ OBJ\FILEIO.OBJ OBJ\INPUT.OBJ \
OBJ\ARR.OBJ OBJ\FLOW.OBJ OBJ\GFX.OBJ OBJ\GFXDRAW.OBJ \
OBJ\GFXIMG.OBJ OBJ\GFXC.OBJ OBJ\GFXPT.OBJ OBJ\DETOK.OBJ \
OBJ\EDIT.OBJ OBJ\EDITCMD.OBJ OBJ\CHAIN.OBJ OBJ\GENPRTF.OBJ \
OBJ\LIBC.OBJ OBJ\LONG.OBJ OBJ\MEM.OBJ OBJ\SESSION.OBJ \
OBJ\STR.OBJ OBJ\STRHELP.OBJ OBJ\STRMISC.OBJ OBJ\GENMISC.OBJ \
OBJ\UPMISC.OBJ OBJ\SYS.OBJ \
OBJ\SND.OBJ OBJ\STRVAR.OBJ OBJ\VAR.OBJ OBJ\FUNCS.OBJ \
OBJ\CONST.OBJ OBJ\HEAP.OBJ \
CMD.LRF
$(LINK) @CMD.LRF
$(EXE2BIN) OBJ\$*.EXE $@
DEL OBJ\$*.EXE